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2v2 Arena Shooter Level Design - Control (Lyra UE5)

For a one week art challenge, I designed a 2v2 arena shooter level that is reminiscent of levels you'd find in games like Halo or Destiny. These two games were my biggest influences for this project as I've always been a huge fan of both games. 
Within a week I decided on a concept through mood boarding, designed flowcharts for the level's flow and intended player direction, designed 2D maps and infographics that help explain the level, and built a blockout/grey out of the map in UE5 while utilizing Lyra. Using Lyra provides me the opportunity to playtest this level in real-time and truly make this level the best it can be. 
While it was a challenge to do all of this in just a week, it was a welcome challenge and the end result is something I am quite proud of. 
Included with this post is the showcase video and the two full match gameplay videos. 
I hope you enjoyed. Thank you!
The assets seen in this blockout are from the POLYGON Prototype asset pack from the Unreal Marketplace. 
https://www.unrealengine.com/marketplace/en-US/product/polygon-prototype-pack

Video Showcase - Full match gameplay can be found below!

2v2 Arena Map

2v2 Arena Map

2v2 Arena In-depth Map

2v2 Arena In-depth Map

2v2 Arena Reference Map

2v2 Arena Reference Map

2v2 Arena Choke Point Map

2v2 Arena Choke Point Map

Early Blockout

Early Blockout

Level Gameplay 2

Level Gameplay 1